[dem0nicist]: Since I've read a lot in the forums about systems having performance issues, would you please send us a dxdiag.txt of a system that operates properly? or better yet, can we have ALL of the ones that work properly?
[Bill Roper]: There is more than one system that operates properly, and we’ve been making a lot of improvements on game performance. The biggest and best is yet yo come in patch 0.7 when we get our memory issue fixes in. There is also a new DirectX patch we’re looking at that potentially resolves a lot of issues. We’re very happy about this since some of our problems come from outside our game code.
问:很多人都在论坛里抱怨游戏在性能方面的种种问题,什么时候这些问题才能得到解决
Bill Roper:我们已经为游戏性能方面作出了很大的努力,最重要的改动将是我们会在0.7补丁里修正内存方面的问题,同时还会有一个新的Directx补丁。
[Lupercaleb]: Can we expect better PvP options within the month, like an arena?
[Erich Schaefer]: We are working on more formal dueling arenas right now, with some cool options. These will likely go into patch 1.0. They will still be one-on-one duels, however. Longer-term plans will include party-versus party battlefields, capture-the-flag type matches and more.
[Erich Schaefer]: Within the month? I hope so, but I really hate to make time estimates... Its not my best strength
问:在这个月里会有更好的PVP模式出现吗,比如像战场模式
Erich Schaefer:我们正在尝试着增加更多的正式对战模式,他们将有可能在1.0补丁里出现。虽然仍将是1对1的单挑模式,但是诸如团队VS团队的战场模式和夺旗模式也都在我们的考虑之中。在这个月呢?我希望吧..但我不喜欢对此进行估计..
[Gale]: Are you going to tweak melee system anytime soon? Particularly the lunge attack is repetitive and boring. Why not just allow players to move and attack at the same time? Maybe with movement speed reduction, so it wouldn't make melee too good.
[Phil Shenk]: We're looking at a two-stage solution. In patch one we'll be introducing some new animations that should make melee feel a lot smoother. After that, we may explore a more radical change, but that will depend a lot on how people like the first change. We totally want to make melee feel smoother and more impactful.
问:有没有计划对近战系统进行优化,现在的砍杀攻击很重复而且乏味,为什么不让玩家能够边移动边攻击呢..或者在攻击时让移动速度减慢也行
Phil Shenk:我们现在有个两阶段的解决方案。在1.0补丁里,我们会为近战攻击增加一些新的动画效果而使其看的更真实,这之后,我们也许会采取一些更打的改变,但这要取决于大家是否喜欢第一次的改变。
[Muchacha]: Are you going to add an auction house and mailbox soon in game? Considering it would add a lot of value to cash and items.
[Bill Roper]: We have started working on our in-game email system that is the technological foundation for the auction house. This should also address the desire for a shared stash between characters (or account stash) since you’ll be able to send items between characters. We don’t have a release date for this yet, but it is at the top of the list.
问:有没有计划在游戏里增加诸如拍卖所和邮箱之类的东西
Bill Roper:我们已经开始开发游戏里的邮件系统,而这是交易系统的基础,然后你们将可以在游戏里在不同角色间交易物品。虽然还不知道什么时候这个功能能开发完毕,但这在我们开发日程的最前面。
[fpir]: What is the release date of the next single player going to be?
[Bill Roper]: The next Single Player patch is coming up VERY soon. It is currently being tested by our QA team internally and I’ve been working on the patch notes, so you know it is close. The patch will cover single player fixes equivalent to what our multiplayer gamers have seen through patch 0.6 and we’ll look at another update to single player after the holidays.
问:下一个单机补丁将什么时候出
Bill Roper:下个单机模式补丁将很快放出,现在正在内部由QA队伍进行测试,而我也已经开始写更新日志。这个补丁将覆盖至多人模式0.6补丁的全部内容,然后另外一个单机模式补丁将在假期后放出
[Sp3tSnAz]: any info on the three new classes and when they are due?
[Erich Schaefer]: I'm not going to go into specifics, but the new classes will fit into the faction structure. A new Templar, new Cabalist, etc. We have a lot of the art and varying degrees of design and implementation done. We know which one is next... We want to take the factions in new directions, so expect a suprise.
问:有关于3个新职业的任何消息吗
Erich Schaefer:我暂时还没法给你更多的确切消息,但是新的职业肯定将很好的和现有的结构相融合,一个新的圣堂武士,新的法师,等等。我们已经有很多设计和开发方面的工作完成,而且我们也已经有了确定的想法下一个是什么。我们想让职业结构有一个新的方向,等着好消息吧
[Lugard]: Currently reputation is being tracked for each station (and incidently the broker), will we be able to do anything with that reputation in the long run, or is it just for show?
[Erich Schaefer]: Yeah, reputation got started and then abandoned as we changed the quest structure. We have some cool ideas for it in the future, though, so we didn't want to remove it. Trying to think ahead and not penalize old players. Honestly its a bit of an albatross. The game seems to be passing "station reputation" by... But it will live again someday!
问:在各车站完成任务能够获得一定的声望,但是声望值有什么用呢
Erich Schaefer: 是的,声望系统是在比较早的时候开发的,但是因为任务结构的改变所以后来被我们放弃了。但我们又考虑到有些很好的想法可能会在未来得以实现,所以并没有从游戏里完全去掉它。也许将来有一天我们会再需要它的!
[Military]: any plans to redo the look of the engineer drone?
[Phil Shenk]: yes, we're working on some changes to the drones. We want to make them look cooler
问:有没有准备重新设计工程师的Drone
Phil Shenk:是的,我们正在对Drone进行一些改动,让他们看上去更酷
[heprea]: what is the secret behind warts leg?
[Erich Schaefer]: I can't tell you, but it might be wise to hold onto it. It seems like it might combine with something somehow
问:怀特之腿有什么用
Erich Schaefer:我不能告诉你.但是拿着它是比较明智的..也许和某些东西在一起它能产生某些未知的效果呢。
Ilantio]: What can we expect from the December content patch, aka 1.0?
[Erich Schaefer]: Patch 1 has a lot. Most incredible to me in testing are the new backgrounds. Completely different from the base game. New monster to go in it, with new drops, or course. But below the surface is a cool new structure. In brief: it combines structured boss runs and some party-only content.
问:12月份的大补丁能干啥..是1.0吗?
Erich Schaefer:补丁1有N多的改进,最强大的就是将带来新的游戏场景,完全和现有游戏不同,那里将有新的怪物,新的物品掉落,甚至是新的游戏系统,简单的说,会有很多BOSS的特性被结合在一起以及一些团队任务
[[SF]Ayana]: There has been a lot of discussion and arguments on how 'luck' works. Can you give us a official statement on how 'luck' works in HG:L. Thank you.
[Erich Schaefer]: Luck is a bit of a mystery even to me. It increases the chances that random drops will be of higher quality. I do know that, and it does work. But when we looked into the system it seems overly complex and scary. It’s due for an overhaul soon.
问:现在对'luck‘有很多的讨论和争论,能不能给个官方的说明,到底'luck'在暗黑之门里有什么用?
Erich Schaefer:甚至对我来说luck依然有点诡异,理论上,它应该有几率来增加随机掉落的物品的品质...应该是这样...但然后我们发现..实际情况貌似复杂和奇怪的多..我们会很快对这个系统进行一次全面的检查
[Cheerio]: The question everyone wants answered: Will respecs be allowed? If so, when? If not, what is the reasoning?
[Bill Roper]: We know that players want a chance to try out some different skill builds, especially with the blanace changes we’ve made and will be making in 0.7 and Stonehenge. So we’re going to do something we’ve never done before and provide a way for players to respec a character. I’m going to be all secretive on just what and how, but we’ll have details for you in the coming weeks.
问:一个所有人都想要得到回答的问题..是否会在将来开放重置技能,如果不行,那又是为什么
Bill Roper:我们理解很多玩家希望有机会来尝试不同的技能组合,特别是随着0.7和未来版本所带来的平衡性调整。所以我们将在一定的时候提供让玩家对角色进行洗点的机会,暂时我还不能透露更多的情况,但在未来几星期内我们会有更多的消息

